Boost Warrior
FIRE 1

Boost Warrior

  • ATK:
  • 300

  • DEF:
  • 200

  • View:
  • 4438




If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 55
Deck 58

Boost Warrior — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 58 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Extender

Why it scores here

Boost Warrior is a Level 1 Fire Warrior whose main value is as a clean, cheap body: it can be hand-summoned only while you control a face-up Tuner, and it gives Warrior-Type monsters +300 ATK. Its score comes mostly from being a generic Level 1 material that is still usable across 26 archetypes, not from ATK or its ATK boost. The Tuner condition limits accessibility, and the card has no interaction or card advantage, so those axes stay low. No recorded boards exist, so combo conversion is text-only inference and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 60 Hand-summon requires a face-up Tuner, which Synchro-heavy decks usually have; it is in 400 of 400 sampled decks, mostly Synchron and Junk (observed).
Combo & Conversion 35 Text gives a Warrior ATK boost and a hand-summon, but no combo boards exist to confirm a conversion path (inferred).
Resource Economy 25 A 1-for-0 body with no searches, draws, or GY refuel in the text (verified).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified).
Material Utility 65 Level 1 Fire Warrior is a clean generic Synchro material, and the body still works as material if its effect is negated (inferred from text and deck partners).
Resilience & Flexibility 40 The ATK boost stops if the effect is negated, but the body still functions as material; the hand-summon is conditional on a Tuner (inferred).
Deck-Building Efficiency 75 Cheap to run at 1.68 copies on average, with no garnet or lock restriction; it is a generic slot filler (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic Level 1 body that fits Synchro and other Tuner-based lines
  • Spread across 26 archetypes, so the card is portable between homes
  • Clean as material even if its effect is negated

Weaknesses

  • Hand-summon requires a face-up Tuner, so it is dead without one
  • No card advantage, searches, or interaction
  • ATK boost is minor and only helps Warrior-Types

Counters / choke points

  • Effect negation shuts off the ATK boost and hand-summon
  • Board wipes or removal of the Tuner cut off the summon condition

Best use

Level 1 generic material / Tuner-enabling body. Decks: Synchron, Junk, Stardust, Synchro Event. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand-summon requires a face-up Tuner (card text); Warrior-Types gain 300 ATK (card text); Level 1 Fire Warrior, 300/200 (card data)
  • Observed: In 400 of 400 sampled decks, average 1.68 copies (decks evidence); Spread across 26 archetypes, led by Synchron at 21.2% (decks evidence)
  • Inferred: Acts as a generic Synchro material from its Level 1 (text plus partner data); Body remains useful when its effect is negated (inferred from card type)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited)











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