FIRE
1Boost Warrior
ATK:
300
DEF:
200
View:
4438
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
Boost Warrior — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 58 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Extender
Why it scores here
Boost Warrior is a Level 1 Fire Warrior whose main value is as a clean, cheap body: it can be hand-summoned only while you control a face-up Tuner, and it gives Warrior-Type monsters +300 ATK. Its score comes mostly from being a generic Level 1 material that is still usable across 26 archetypes, not from ATK or its ATK boost. The Tuner condition limits accessibility, and the card has no interaction or card advantage, so those axes stay low. No recorded boards exist, so combo conversion is text-only inference and is scored conservatively.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand-summon requires a face-up Tuner, which Synchro-heavy decks usually have; it is in 400 of 400 sampled decks, mostly Synchron and Junk (observed). |
| Combo & Conversion | 35 | Text gives a Warrior ATK boost and a hand-summon, but no combo boards exist to confirm a conversion path (inferred). |
| Resource Economy | 25 | A 1-for-0 body with no searches, draws, or GY refuel in the text (verified). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the text (verified). |
| Material Utility | 65 | Level 1 Fire Warrior is a clean generic Synchro material, and the body still works as material if its effect is negated (inferred from text and deck partners). |
| Resilience & Flexibility | 40 | The ATK boost stops if the effect is negated, but the body still functions as material; the hand-summon is conditional on a Tuner (inferred). |
| Deck-Building Efficiency | 75 | Cheap to run at 1.68 copies on average, with no garnet or lock restriction; it is a generic slot filler (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, generic Level 1 body that fits Synchro and other Tuner-based lines
- Spread across 26 archetypes, so the card is portable between homes
- Clean as material even if its effect is negated
Weaknesses
- Hand-summon requires a face-up Tuner, so it is dead without one
- No card advantage, searches, or interaction
- ATK boost is minor and only helps Warrior-Types
Counters / choke points
- Effect negation shuts off the ATK boost and hand-summon
- Board wipes or removal of the Tuner cut off the summon condition
Best use
Level 1 generic material / Tuner-enabling body. Decks: Synchron, Junk, Stardust, Synchro Event. Suggested copies: 1.
Evidence & gaps
- Verified: Hand-summon requires a face-up Tuner (card text); Warrior-Types gain 300 ATK (card text); Level 1 Fire Warrior, 300/200 (card data)
- Observed: In 400 of 400 sampled decks, average 1.68 copies (decks evidence); Spread across 26 archetypes, led by Synchron at 21.2% (decks evidence)
- Inferred: Acts as a generic Synchro material from its Level 1 (text plus partner data); Body remains useful when its effect is negated (inferred from card type)
- Data gaps: no combos supplied, so combo conversion is text-only inference no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited)






